Table of Contents

FlexCelGraphicFramework Enumeration

Defines the Graphics Framework that FlexCel will use to render files to images or PDF. Only works in .NET 5+. You can change it by setting the property FlexCelConfig.GraphicFramework

Syntax

Namespace: FlexCel.Core

Members

Name Value Description
SkiaSharp 0 FlexCel will use SKIASharp for its graphics. This has the advantage of having the exact same results in every platform (Windows, macOS, etc), and the disadvantage of an extra dependency required to SKIA. It also might not support platform-only functionality like Window's EMF files.
Native 1 FlexCel will use the native graphics engine for the OS. That is GDI+ for Windows, CoreGraphics for iOS/macOS, Native Skia for Android, and Skia for the rest.