Table of Contents

TBlipFillTile Class

This element specifies that a BLIP should be tiled to fill the available space. This element defines a "tile" rectangle within the bounding box. The image is encompassed within the tile rectangle, and the tile rectangle is tiled across the bounding box to fill the entire area.

Syntax

Namespace: FlexCel.Core

public class TBlipFillTile: TBlipFillMode

Constructors

Name Description
TBlipFillTile Creates a new Blip fill tile instance.

Methods

Name Description
Equals Returns true if this instance has the same data as the object obj.
CompareTo Returns -1 if obj is bigger than this, 0 if both objects are the same, and 1 if obj is smaller than this.
GetHashCode Returns the hashcode for this object

Properties

Name Description
Align Specifies where to align the first tile with respect to the shape. Alignment happens after the scaling, but before the additional offset.
Flip Specifies the direction(s) in which to flip the source image while tiling. Images can be flipped horizontally, vertically, or in both directions to fill the entire region.
Tx Specifies an extra horizontal offset after alignment.
Ty Specifies an extra vertical offset after alignment.
ScaleX Indicates the amount to horizontally scale the source rectangle.
ScaleY Indicates the amount to vertically scale the source rectangle.