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    TGdipUITextureBrush.TGdipUITextureBrush Constructor

    Creates a new UITextureBrush which encapsulates an existing GDI+ TextureBrush. Note that if you are encapsulating a brush from Brushes.Color class, you need to pass false in aNeedsDispose, since this class shouldn't dispose the brush when disposing the class.

    Syntax

    Namespace: FlexCel.Draw

    public TGdipUITextureBrush(TextureBrush aBrush, Boolean aNeedsDispose)

    Parameters

    <-> Parameter Type Description
    aBrush TextureBrush GDI+ brush which will define this brush.
    aNeedsDispose Boolean If true, this class will own the GDI+ brush, and dispose it when you dispose the class. If false, the GDI+ brush will not be disposed when disposing this class.
    If you are using a brush from Brushes class, you should set this to false. We don't want to dispose system brushes.

    See also

    • TGdipUITextureBrush
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