Table of Contents

IEmbeddedObjects.SetObjectText Method

Overloads

IEmbeddedObjects.SetObjectText(Integer, string, string)

Changes the text inside an object of this object.

Syntax

Unit: FlexCel.Core

procedure IEmbeddedObjects.SetObjectText(const objectIndex: Integer; const objectPath: string; const text: string); overload; virtual; abstract;

Parameters

<-> Parameter Type Description
const objectIndex Integer Index of the object, between 1 and ObjectCount
const objectPath string Index to the child object you want to change the text.
If it is a simple object, you can use String.Empty here, if not you need to get the ObjectPath from GetObjectProperties
If it is "absolute" (it starts with "\"), then the path includes the objectIndex, and the objectIndex is not used. An object path of "\1\2\3" is exactly the same as using objectIndex = 1 and objectPath = "2\3"
const text string Text you want to use. Use null to delete text from an AutoShape.

See also

IEmbeddedObjects.SetObjectText(Integer, string, TRichString)

Changes the text inside an object of this object.

Syntax

Unit: FlexCel.Core

procedure IEmbeddedObjects.SetObjectText(const objectIndex: Integer; const objectPath: string; const text: TRichString); overload; virtual; abstract;

Parameters

<-> Parameter Type Description
const objectIndex Integer Index of the object, between 1 and ObjectCount
const objectPath string Index to the child object you want to change the text.
If it is a simple object, you can use String.Empty here, if not you need to get the ObjectPath from GetObjectProperties
If it is "absolute" (it starts with "\"), then the path includes the objectIndex, and the objectIndex is not used. An object path of "\1\2\3" is exactly the same as using objectIndex = 1 and objectPath = "2\3"
const text TRichString Text you want to use. Use null to delete text from an AutoShape.

See also

IEmbeddedObjects.SetObjectText(Integer, string, TDrawingRichString)

Changes the text inside an object of this object.

Syntax

Unit: FlexCel.Core

procedure IEmbeddedObjects.SetObjectText(const objectIndex: Integer; const objectPath: string; const text: TDrawingRichString); overload; virtual; abstract;

Parameters

<-> Parameter Type Description
const objectIndex Integer Index of the object, between 1 and ObjectCount
const objectPath string Index to the child object you want to change the text.
If it is a simple object, you can use String.Empty here, if not you need to get the ObjectPath from GetObjectProperties
If it is "absolute" (it starts with "\"), then the path includes the objectIndex, and the objectIndex is not used. An object path of "\1\2\3" is exactly the same as using objectIndex = 1 and objectPath = "2\3"
const text TDrawingRichString Text you want to use. Use null to delete text from an AutoShape.

See also