TBlipFillTile Class
This element specifies that a BLIP should be tiled to fill the available space. This element defines a "tile" rectangle within the bounding box. The image is encompassed within the tile rectangle, and the tile rectangle is tiled across the bounding box to fill the entire area.
Syntax
Unit: FlexCel.Core
TBlipFillTile = class(TBlipFillMode);
Constructors
| Name |
Description |
| Create |
Creates a new Blip fill tile instance.
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Methods
| Name |
Description |
| Equals |
Returns true if this instance has the same data as the object obj.
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| CompareTo |
Returns -1 if obj is bigger than this, 0 if both objects are the same, and 1 if obj is smaller than this.
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| GetHashCode |
Returns the hashcode for this object |
| Clone |
Return a deep copy of the object.
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Properties
| Name |
Description |
| Align |
Specifies where to align the first tile with respect to the shape. Alignment happens after the scaling, but before the additional offset.
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| Flip |
Specifies the direction(s) in which to flip the source image while tiling. Images can be flipped horizontally, vertically, or in both directions to fill the entire region.
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| Tx |
Specifies an extra horizontal offset after alignment.
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| Ty |
Specifies an extra vertical offset after alignment.
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| ScaleX |
Indicates the amount to horizontally scale the source rectangle.
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| ScaleY |
Indicates the amount to vertically scale the source rectangle.
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