Search Results for

    Show / Hide Table of Contents

    TBlipFillTile Class

    This element specifies that a BLIP should be tiled to fill the available space. This element defines a "tile" rectangle within the bounding box. The image is encompassed within the tile rectangle, and the tile rectangle is tiled across the bounding box to fill the entire area.

    Syntax

    Unit: FlexCel.Core

    TBlipFillTile = class(TBlipFillMode);

    Constructors

    Name Description
    Create Creates a new Blip fill tile instance.

    Methods

    Name Description
    Equals Returns true if this instance has the same data as the object obj.
    CompareTo Returns -1 if obj is bigger than this, 0 if both objects are the same, and 1 if obj is smaller than this.
    GetHashCode Returns the hashcode for this object
    Clone Return a deep copy of the object.

    Properties

    Name Description
    Align Specifies where to align the first tile with respect to the shape. Alignment happens after the scaling, but before the additional offset.
    Flip Specifies the direction(s) in which to flip the source image while tiling. Images can be flipped horizontally, vertically, or in both directions to fill the entire region.
    Tx Specifies an extra horizontal offset after alignment.
    Ty Specifies an extra vertical offset after alignment.
    ScaleX Indicates the amount to horizontally scale the source rectangle.
    ScaleY Indicates the amount to vertically scale the source rectangle.
    In This Article
    Back to top FlexCel Studio for VCL and FireMonkey v7.24
    © 2002 - 2025 tmssoftware.com