TOuterShadowEffect.Create Constructor
Creates a new outer shadow effect.
Syntax
Unit: FlexCel.Core
constructor TOuterShadowEffect.Create(const aShadowColor: TDrawingColor; const aBlurRadius: Int64; const aDistance: Int64; const aDirection: Double; const aHorizontalScalingFactor: Double; const aVerticalScalingFactor: Double; const aHorizontalSkew: Double; const aVerticalSkew: Double; const aShadowAlignment: TDrawingRectAlign; const aRotateWithShape: Boolean);
Parameters
<-> |
Parameter |
Type |
Description |
const |
aShadowColor |
TDrawingColor |
Color for the shadow. |
const |
aBlurRadius |
Int64 |
Blur radius. |
const |
aDistance |
Int64 |
Distance of the shadow. |
const |
aDirection |
Double |
Rotation of the shadow. |
const |
aHorizontalScalingFactor |
Double |
Horizontal scaling factor. Negative scaling causes a flip. |
const |
aVerticalScalingFactor |
Double |
Vertical scaling factor. Negative scaling causes a flip. |
const |
aHorizontalSkew |
Double |
Horizontal skew angle. |
const |
aVerticalSkew |
Double |
Vertical skew angle. |
const |
aShadowAlignment |
TDrawingRectAlign |
Shadow Alignment. |
const |
aRotateWithShape |
Boolean |
If true, the effect rotates with the shape. |
See also