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TTMSFNCGraphicsFill.TextureMode Property

Specifies how the texture bitmap is scaled or tiled within the fill area. Default is gtmStretch.

API unit family: TMSFNCGraphicsTypes Declaring type: TTMSFNCGraphicsFill Inherited from: TTMSFNCCustomGraphicsFill Type: TTMSFNCGraphicsTextureMode

Syntax

FMX.TMSFNCGraphicsTypes.hppPascalC++
property TextureMode: TTMSFNCGraphicsTextureMode;
__property TTMSFNCGraphicsTextureMode TextureMode = {read=FTextureMode, write=SetTextureMode, default=2};

Default: gtmStretch