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TTMSFNCGraphicsSVGEngineState.StrokeKind Property

Stroke kind (solid, none, etc.) at this stack level.

API unit family: TMSFNCGraphicsSVGEngine Declaring type: TTMSFNCGraphicsSVGEngineState Type: TTMSFNCGraphicsStrokeKind

Syntax

FMX.TMSFNCGraphicsSVGEngine.hppPascalC++
property StrokeKind: TTMSFNCGraphicsStrokeKind;
__property TTMSFNCGraphicsStrokeKind StrokeKind = {read=FStrokeKind, write=FStrokeKind, nodefault};